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Final fantasy tactics monsters
Final fantasy tactics monsters











In 1.3 I was looking forward to being able to play through the game with a regular party of a couple fighters, some mages, and a healer. I like to play through them in such a way that isn't 'cheap' and 'game breaking'. I guess the biggest problem I have with 1.3 is just my personal preference when it comes to playing strategy games. It was fun and challenging at the beginning but the level of difficulty eventually gets to the point of being absurd. I was really looking forward to playing this hack but I have to say it was a huge disappointment. What's New in Version 1.3.0.8 ( See full changelog)

  • Enemies now have alot more JP to learn strong abilities with.
  • Enemies now use every single item the player can use except rares.
  • All storyline enemies are now the player's level in strength or higher.
  • Brave and Faith are no longer alterable.
  • final fantasy tactics monsters

  • JP Scroll / Level Up / Down / Degenerator Glitches removed from the game.
  • Thousands of individual balance changes.
  • Completely redesigned storyline battles, boss encounters, and sidequests.
  • Rebalanced / nerfed overpowered elements that trivialized the game.
  • final fantasy tactics monsters

  • 50+ Arena 5 VS 5 VS 5 Free For All battles.
  • Dark Knight & Onion Knight playable without WOTL.
  • final fantasy tactics monsters

    It is based on the original FFT 1.1 and 1.2 patches by Philsov. All the changes that 1.3 makes to the game can be found in this website. It is a very different experience from the original game. It greatly increases the difficulty of the game and re-balances it by tweaking items, skills, jobs, and giving the enemies the player faces more options, which unlocks the AI's true potential. Final Fantasy Tactics 1.3 is a modification of Final Fantasy Tactics by Archael.













    Final fantasy tactics monsters